Technical Designer at Wispfire
Description: As a narrative designer, scenes from the upcoming Book III were set up to experience the written story in a game. This was done by setting up dialogue trees and placing characters, props, events and camera positions in the 3D environment with the project's vision in mind. Later, as a Game Developer, the UI was improved and various bugs were fixed for patch 1.2.0.
⏱ One year 🔧 Unity (C#) 👫 Team of 7 🎮 PC/MacOS/Linux 👨🔧 Game Developer / Designer
As a UX Designer I Improved the UI to be more diegetic. The UI is now projected on an animated mesh. This allows for panning and page flipping as shown in the video.
Student Project: Tilt Shift (WIP)
Description: As the lead track designer I will come up with the initial track ideas, create the blockouts for the tracks and communicate with system designers and artists to implement their intended gameplay behaviour and visual direction. This project is currently in pre-production!
⏱ 24 Weeks 🔧 Unreal Engine 4 (BP) 👫 Team of 15 🎮 PS4 👨🔧 Track Designer Lead / Audio Designer
I presented various research topics on Environmental Track Design through one-pagers to get everyone in the team on board with my vision on track design.
To test various camera settings, I created a debug tool to tweak it during run-time.
Student Project: What Walks on Four Legs
Description: As a Technical Designer I established good communication within the team creating documents explaining workflow and pipelines. Such as technical feature breakdowns, cinematography and audio design. Implemented new features, events and the camera angles in the game. Being an all-round developer I also developed certain front-end features, drew bits of the UI, composed and arranged the soundtrack.
⏱ 8 Weeks 🔧 Unreal Engine 4 (BP) 👫 Team of 8 🎮 PC 👨🔧 Technical Designer / Audio Designer