Parcel is a narrative horror mystery game in which you protect your wife Amily from a stalker by exploring dioramas and then guiding her through branching phone calls. With a small team of three people, I took care of programming all the systems and directed the narrative.
Unity3D - 3 months (2019)
As solo programmer for the project, I coded all the game's systems, around 70 scripts.
These systems include:
Branched dialogue system
UI Design and Programming
Here's a quick look on the Interaction System. I created a base class with a custom inspector window to quickly add the desired interactivity as components to any object.
Interaction system Ingame
Interaction system in editor
One of the core gameplay is the text-based adventure style gameplay in which you have a phone call with Amily. The Dialogue system is entirely data driven with a custom editor.
Dialogue System Ingame
Dialogue System Inspector